
🦀 Crab Fisher
Third-Person Fishing Simulator | Unreal Engine 5
Crab Fisher is a third-person simulation game that puts players aboard a crab fishing boat. You'll gather bait, prep crab cages, lower them into the ocean, and time your catches for maximum haul. After hauling traps back in, players sort their crabs using a functioning conveyor system that weighs and stores the catch. All purchasing and sales are done in the boat's digital cabin market, where you can upgrade bait types to improve your yield. The entire game loop is designed to deliver a satisfying, skill-based rhythm within the confined space of a single vessel.
I worked as a level designer and gameplay mechanic developer on this project, handling blockmeshing, layout design, and system implementation in Unreal Engine 5.
Team Credits:
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Anthony Conner
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Taylor Roberts
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Blake Moore
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Nicholas Keiholz