
Game Design: Knight's Quest
Project Overview: "Knight's Quest" is a one-month group project resulting in a side-scrolling game where players wield a sword and bow to fight off goomba-like monsters, navigate through platformer levels, and engage in a two-phase boss fight. My contributions were critical in bringing the game's levels, animations, and combat mechanics to life.
Design Highlights:
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Side-Scrolling Combat: Players use a sword and bow to defeat enemies and progress through the level.
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Platformer Challenges: Designed levels that include various platforming elements leading to a boss fight.
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Boss Fight: Created a dynamic boss with two distinct phases, enhancing the challenge and excitement.
Technical Implementation:
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Level Design and Layout: Designed engaging and challenging levels to maintain player interest.
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Animation Implementation: Integrated all character and enemy animations using timelines for smooth transitions.
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Combat Programming: Developed the combat mechanics, including sound effects, visuals, and damage systems.
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Boss Fight Development: Programmed and animated a two-phase boss fight, incorporating unique attack patterns and phases.
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Sound Design: Personally recorded and implemented all sound effects to enhance the game's atmosphere.
Key Achievements:
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Comprehensive Role: Played a key role in level design, animation, and combat systems, ensuring a cohesive and engaging gameplay experience.
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Boss Fight Design: Successfully created a memorable two-phase boss fight, adding depth and challenge to the game.
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Sound Design Expertise: Provided high-quality, personally recorded sound effects, adding to the game's immersion.
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