Anthony Conner
6934 Lovers Lane
Brownwood, TX 76801
(702) 815-5826
Email: anthonyconner47@gmail.com
Portfolio: https://anthonyconner47.wixsite.com/my-site
LinkedIn: https://www.linkedin.com/in/anthony-conner-700571239/
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SKILLS
Game & Level Design
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Level design & blockout, combat and encounter design, flow and pacing implementation.
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Game Systems implementation and balancing
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Intuitive UI/UX design
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Concise documentation design
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Avid playtesting and iteration
Leadership
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Resourceful problem solving
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Talent recruiting and team building
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Focus on team collaboration and engagment
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Provide great mentorship and critizism
Programming/Engines
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Unreal Blueprints, Unity, C++, C#
Software
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JIRA, Trello, Confluence
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Visual Studio, Perforce
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Blender, Adobe Photoshop
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OBS, Audacity
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Powerpoint, Google Sheets, Excel, Docs
EXPERIENCE
Team Orange Goblin — Project Manager
Plaguehound
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Role: Project Manager
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Description: A plague Renaissance Souls-like game where Da Vinci's son Figlio battles plague monsters to save their hometown.
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Technologies Used: Unreal Engine
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Collaborated with team members to design levels, mechanics, and enemy AI.
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Conducted playtesting and incorporated feedback to improve game quality.
Brackeys GameJam — Solo Project
Arcane Entr’rances
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Game Concept and Design: Developed the game concept from scratch based on the game jam prompt, creating a unique and engaging experience.
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Unreal Engine Development: Built the game using Unreal Engine, showcasing my ability to work quickly and efficiently within the engine.
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Dynamic Door Placement: Implemented mechanics allowing players to place doors that perform different actions, such as destroying obstacles or creating new paths.
EDUCATION
Full Sail University, Florida — Master of Science Game Design
Present - Graduation August 2025
Full Sail University, Florida — Bachelor of Science Game Design
Graduation July 2024