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Anthony Conner

6934 Lovers Lane

Brownwood, TX 76801

(702) 815-5826

Email: anthonyconner47@gmail.com

Portfolio: https://anthonyconner47.wixsite.com/my-site

LinkedIn: https://www.linkedin.com/in/anthony-conner-700571239/

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SKILLS

Game & Level Design

  • Level design & blockout, combat and encounter design, flow and pacing implementation.

  • Game Systems implementation and balancing

  • Intuitive UI/UX design

  • Concise documentation design

  • Avid playtesting and iteration

Leadership

  • Resourceful problem solving

  • Talent recruiting and team building

  • Focus on team collaboration and engagment

  • Provide great mentorship and critizism 

Programming/Engines

  • Unreal Blueprints, Unity, C++, C#

Software

  • JIRA, Trello, Confluence

  • Visual Studio, Perforce

  • Blender, Adobe Photoshop

  • OBS, Audacity

  • Powerpoint, Google Sheets, Excel, Docs

EXPERIENCE

Team Orange Goblin — Project Manager

Plaguehound

  • Role: Project Manager

  • Description: A plague Renaissance Souls-like game where Da Vinci's son Figlio battles plague monsters to save their hometown.

  • Technologies Used: Unreal Engine

  • Collaborated with team members to design levels, mechanics, and enemy AI.

  • Conducted playtesting and incorporated feedback to improve game quality.

Brackeys GameJam — Solo Project

Arcane Entr’rances

  • Game Concept and Design: Developed the game concept from scratch based on the game jam prompt, creating a unique and engaging experience.

  • Unreal Engine Development: Built the game using Unreal Engine, showcasing my ability to work quickly and efficiently within the engine.

  • Dynamic Door Placement: Implemented mechanics allowing players to place doors that perform different actions, such as destroying obstacles or creating new paths.

EDUCATION

Full Sail University, Florida — Master of Science Game Design
 

Present - Graduation August 2025

Full Sail University, Florida — Bachelor of Science Game Design
 

Graduation July 2024

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