
Game Design: Honey Shop
Project Overview: "Honey Shop" a prototype developed in a quick 2-days, focused on creating a compelling game loop. Players collect pollen, upgrade their bee, and enhance their honey shop, creating an engaging and addictive gameplay experience.
Design Highlights:
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Compelling Game Loop: Collect pollen, upgrade your bee, and enhance the honey shop to progress.
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Quick Iteration: Developed the game demo rapidly to pitch to the class.
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High Engagement: The demo was one of the top in the class, inspiring multiple groups to base their projects on it.
Technical Implementation:
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Game Loop Mechanics: Focused on creating a satisfying cycle of collection and upgrades.
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Visual and Functional Prototyping: Quickly created a functional and visually appealing demo to showcase the core gameplay.
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Player Feedback: Incorporated feedback from class pitches to refine and enhance the game concept.
Key Achievements:
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Class Recognition: The game demo received high praise and was chosen by multiple groups for further development.
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Leadership Experience: Led a capstone team based on this project and inspired another independent team to develop their version.
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Enhanced Gameplay: Successfully demonstrated a compelling game loop that balanced collection, upgrades, and progression.
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