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Level Design: The Eclipse Hotel

Project Overview: In my Level Design class, I created "The Eclipse Hotel," a detective game level with three distinct paths—some mandatory, others optional. Players gather clues to solve a murder mystery, encouraging exploration and engagement.

Design Highlights:

  • Multiple Pathways: Three unique paths offer diverse experiences and replayability.

  • Points of Interest (POIs): Strategically placed clues and environmental storytelling elements to guide and intrigue players.

  • Visual Cues: Distinct lighting and textures direct players to key areas and objectives.

Technical Implementation:

  • Analytics and Heatmaps: Tracked player movements and interactions to refine the level design.

  • Objective Tracking: Logged player progress and clue collection for detailed analysis.

  • Iterative Feedback: Adjusted visual cues, clue placement, and path difficulty based on playtesting data.

Key Achievements:

  • Balanced player choice and narrative flow.

  • Enhanced engagement through strategic POIs and visual cues.

  • Improved level design based on player feedback and data analytics.

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