
Level Design: The Eclipse Hotel
Project Overview: In my Level Design class, I created "The Eclipse Hotel," a detective game level with three distinct paths—some mandatory, others optional. Players gather clues to solve a murder mystery, encouraging exploration and engagement.
Design Highlights:
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Multiple Pathways: Three unique paths offer diverse experiences and replayability.
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Points of Interest (POIs): Strategically placed clues and environmental storytelling elements to guide and intrigue players.
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Visual Cues: Distinct lighting and textures direct players to key areas and objectives.
Technical Implementation:
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Analytics and Heatmaps: Tracked player movements and interactions to refine the level design.
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Objective Tracking: Logged player progress and clue collection for detailed analysis.
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Iterative Feedback: Adjusted visual cues, clue placement, and path difficulty based on playtesting data.
Key Achievements:
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Balanced player choice and narrative flow.
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Enhanced engagement through strategic POIs and visual cues.
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Improved level design based on player feedback and data analytics.